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July 31st, 2008

PLAYSTATION 3 MADDEN NFL 09 DEMO NOW AVAILABLE

A demo of Electronic Arts’ Madden NFL 09 for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 1.21GB.

"Madden NFL 09 is the first ever sports game that adapts to you! Continuing 20 Years of Innovation, Madden NFL 09 unleashes over 85 new features and enhancements, including the all-new Virtual Training Center, EA Sports BackTrack and the Adaptive Difficulty Engine, which tailors the experience to your individual playing style and football IQ." - PlayStation Blog

July 31st, 2008

PLAYSTATION 3 LEGO INDIANA JONES: THE ORIGINAL ADVENTURES DEMO NOW AVAILABLE

A demo of LucasArts' LEGO Indiana Jones: The Original Adventures for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 762MB.

"LEGO Indiana Jones: The Original Adventures takes the fun and creative construction of LEGO and combines it with the wits, daring and non-stop action from the original cinematic adventures that enthralled audiences everywhere." - PlayStation Blog

July 31st, 2008

PLAYSTATION 3 FACEBREAKER DEMO NOW AVAILABLE

A demo of Electronic Arts’ FaceBreaker for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 952MB.

"The renaissance of the arcade boxing genre is upon us. Created by the same team that developed the award-winning Fight Night Round 3, FaceBreaker offers irreverent fun, immersive gameplay, and eye-popping stylized graphics. In this in-your-face, arcade world full of ego-wielding characters, each boxer comes to life with unique attributes and distinct personal style. Add a little personal motivation to your fight by uploading a photo of your face to create a realistic likeness using Photo Game Face, and go toe-to-toe with a real-life friend or foe." - PlayStation Blog

July 31st, 2008

XBOX 360 FACEBREAKER DEMO NOW AVAILABLE

A demo of Electronic Arts’ FaceBreaker for the Xbox 360 is now available for download in all Xbox Live regions via the Xbox Live Marketplace. Download size is approximately 954.56MB.

"In this in-your-face, arcade world full of ego-wielding characters, FaceBreaker™ offers irreverent fun, immersive gameplay, and eye-popping stylized graphics. Add some personality to your fight by uploading a photo of your face to create a realistic likeness using Photo Game Face, and go toe-to-toe with a real-life friend or foe." - Xbox Live Marketplace

Please note: As of late November 2007, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

July 31st, 2008

XBOX 360 MADDEN NFL 09 DEMO NOW AVAILABLE

A demo of Electronic Arts’ Madden NFL 09 for the Xbox 360 is now available for download in all Xbox Live regions via the Xbox Live Marketplace. Download size is approximately 1.09GB.

"Madden NFL 09 is the first ever sports game that adapts to you! Continuing 20 Years of Innovation, Madden NFL 09 unleashes over 85 new features and enhancements, including the all-new Virtual Training Center, EA Sports BackTrack and the Adaptive Difficulty Engine, which tailors the experience to your individual playing style and football IQ." - Xbox Live Marketplace

Please note: As of late November 2007, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

July 30th, 2008

XBOX LIVE ARCADE WEDNESDAYS - GEOMETRY WARS: RETRO EVOLVED 2

Microsoft kicks off it's Summer of Arcade promotion with the release we've all been waiting for since it's announcement at E3Geometry Wars: Retro Evolved 2.

What can I say about the Geometry Wars series? It gained a cult following with it's inclusion in PGR2 and it essentially put the Xbox Live Arcade on the map when it appeared at the launch of the Xbox 360. It's branched out to other platforms and shown that there is still a market for arcade style games. Yes gang, it's been often copied, but never matched. In short, it's well on it's way to becoming a classic.

It's for that reason that I really am thrilled at the prospect of getting to play the latest game in the franchise. With six modes of play, all of which include 4 player co-op, Geometry Wars: Retro Evolved 2 should have all the tools it needs to honor it's predecessors. It's very rare that I say I'm going to buy a downloadable game without even trying it, but this is one of those cases. I really can't see any situation in which I won't be adding this one to my library.

If you've been living in a cave these last few years, Geometry Wars is a series that harkens back to the simplicity and addictive game design of the old arcade classics. It's a twin-stick shooter (think Robotron: 2084) that challenges the player to battle against an ever-increasing number of enemies while never breaking the action up into stages. It's crisp, clean graphics resemble the look of early vector graphic based arcade games such as Asteroids, while using the power of the newer platforms it's built on to take that look to the next step, creating a veritable fireworks show of color. From start to finish, you'll be fighting for your life - and loving every minute of it.

Title: Geometry Wars: Retro Evolved 2
Developer: Bizarre Creations Ltd.
Publisher: Activision
Genre: Xbox Live Arcade
Release Date: 7/30/08
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Experience an unbelievable adrenaline rush from playing the latest version of the frenetic retro shooter Geometry Wars: Retro Evolved 2. Newcomers and pros alike will be blown away by the screen-melting intensity and insane new features, including six action-packed gameplay modes, new enemies, new scoring strategies, and a diverse list of exciting achievements. If that's not crazy enough for you, try multiplayer mayhem for up to four players. Use power-ups in versus mode to boost your stats or handicap your opponent, or team up with others in co-op mode. Play it all in razor-sharp 1080p to new pulse-pounding music.

  • Action-packed modes: Unlock all six of these innovative and challenging modes — Deadline, Evolved, King, Pacifism, Waves, and Sequence.
  • Multiplayer mayhem: Step up the intensity with four-player multiplayer. Versus, team, and co-op modes offer different types of challenges and strategies. Pick your ship and pwn the grid.
  • Achievements: Go for 12 entertaining and inventive ways to boost your gamerscore.
  • Geoms: Collect Geoms to increase your multiplier — but act fast, they won't last forever!
  • New enemies: Shoot down all the usual suspects, then say "Hello" to new enemies that have found additional ways to hunt you down." - Xbox.com

As for last week's Live Arcade release, I have to admit I was a bit disappointed with 1942: Joint Strike. It just didn't seem to evoke the same feeling in me as the original titles in the series. Perhaps it was the level design, the scale of it's elements, or the short length of the game, but I just felt that the game was missing something. As such, I definitely would advise anyone considering purchasing this one to try the demo before making a purchase. One thing I will mention is that I've heard the co-op "Joint Strike" attacks do add something to the game, and I was not able to test that feature - so take that for what it's worth.

Oh, and if you're wondering about last week's other release, Go! Go! Break Steady, you're on your own. I didn't even bother looking at that one.

EDIT: 10:36am 7/30/08 - I had a chance to play all six modes last night, and the game is certainly worth the 800 point price tag. There may be some bad news though - while I haven't had the chance to confirm this yet, I'm hearing that the game does not offer co-op play via Xbox Live. If true, that's certainly a bit of a bummer.

July 29th, 2008

XBOX LIVE SUMMER OF ARCADE PROMOTION ANNOUNCED

Microsoft has announced the "Summer of Arcade" promotion - a celebration of the Xbox Live Arcade that will include a contest involving several upcoming Live Arcade titles. The grand prize in the aforementioned contest? 100,000 Microsoft Points, a 12 month Xbox Live Gold membership and… an Xbox 360 Elite console… in case… you want to keep one in the closet for the inevitable red ring of death the one you currently use goes down with?

Anyway, the point here is that we now have release dates for some of the most anticipated Live Arcade titles and even more incentive to play them. Here's the way the contest works - just play either the trial or full version of each game during it's initial week on the service (while logged into Xbox Live) and you're entered. Pretty simple, right? Probably not - but I'll leave it to you to root through the official contest rules to see what other catches there may be.

The contest is scheduled to run for five weeks - here are the release dates for each of the titles;

That's right gang, Castle Crashers finally has a release date - you may begin the dance of Joy. While you're dancing around like an idiot, I'll post the other prizes in the contest;

  • One Grand Prize Package:
    • 100,000 Microsoft Points
    • Xbox 360 Elite console
    • Xbox LIVE 12-month Gold subscription card
  • Two Second Prize Packages:
    • 10,000 Microsoft Points 
    • Xbox LIVE 12-month Gold subscription card
  • Five Weekly Prizes:
    • 4000 Microsoft Points

You know what? Those aren't that shabby of prizes to do something you were probably going to do anyway, so enjoy the next few weeks of Xbox Live Arcade releases, good luck and enjoy.

July 28th, 2008

THIS WEEK’S RELEASES: JULY 28TH - AUGUST 3RD

While it may be another short release list, we've got two contenders vying for the coveted "pick of the week" slot and it's going to be a close call as those two titles just happen to be Soul Calibur IV and Geometry Wars: Retro Evolved 2.

It was a hard choice for me to make here as I happen to love both series, but when it came down to it, I decided to side with Soul Calibur IV. It's the series' debut on the current generation of consoles and it's also the first time the series is going to get online multiplayer. With a little bit of luck, the exclusive fighters will find their way onto each system via downloadable content and kill any fanboy arguments their inclusion may start.

So what else is coming to retail? Let's take a look ;

  • Baseball Mogul 2009 (PC) - 7/31/2008
  • Beijing Olympics (PC) - 7/31/2008
  • City Life 2008 Edition (PC) - 7/29/2008
  • Deadliest Catch: Alaskan Storm (PC) - 7/29/2008
  • Everlight (PC) - 7/29/2008
  • Fate: Undiscovered Realms (PC) - 7/29/2008
  • Ford Racing Offroad (PC) - 7/29/2008
  • Geometry Wars: Retro Evolved 2 (360) - 7/30/2008
  • King of Clubs (WII) - 7/29/2008
  • Legend: Hand of God (PC) - 8/1/2008
  • MLB Power Pros 2008  (PS2) - 7/28/2008
  • MLB Power Pros 2008  (WII) - 7/28/2008
  • SNK Arcade Classics V.1  (WII) - 7/29/2008
  • Soul Calibur IV (360) - 7/29/2008
  • Soul Calibur IV (PS3) - 7/29/2008
  • Soul Calibur IV: Limited Edition (360) - 7/29/2008
  • Soul Calibur IV: Limited Edition (PS3) - 7/29/2008
  • Spectral Force 3  (360) - 7/29/2008
  • Summer Athletics (WII) - 7/29/2008
  • Suzuki Superbikes (DS) - 7/29/2008

Please keep in mind these are only estimated release dates and could change at any time.

July 27th, 2008

WINDOWS LIVE GOES FREE… DOES ANYONE USE WINDOWS LIVE?

I may not be as into the PC gaming scene as I once was, but I get the feeling that Microsoft's attempts to bring the Live business model to the PC were generating less than optimal results. With the ability to play online for free included in just about every non-mmog multiplayer PC game, I always got the feeling that the only people using this service were the ones who already had a Gold membership on Xbox Live and thus didn't have to pay anything extra.

I bring this up because it looks like Microsoft figured that out too - in a recent post on Gamerscore Blog, Microsoft's Kevin Unangst announced that the company has decided to make Windows Live a free service for all PC users.

"I love getting achievements when I play games. I love having the same friends list shared between my PC games and my XBOX 360. And I love not having to pick games from a list of servers, but just having matchmaking that puts me into a game. And today, we made some announcements that are going to make that much more common in Windows games… Games for Windows – LIVE – our online multiplayer gaming service for Windows, now offers completely free multiplayer. No exceptions – multiplayer is completely free, even cross-platform gameplay with XBOX 360 users." - Kevin Unangst

So there you have it - free online play for Windows Live… adding matchmaking and universal friends lists to the free play you were already getting without it.

July 26th, 2008

LAZY DAY TRAILERS: GEOMETRY WARS: RETRO EVOLVED 2

Okay, I’m running pretty far behind today as I took some time to visit my local multiplex this afternoon - so sue me. Before we go into today’s video quartet, let me just say that all the hype you’ve heard about The Dark Knight is true - absolutely great movie.

The videos you’re about to watch may not be from The Dark Knight, but they’ve got a charm all of their own. What these videos have is pure arcade goodness in the form of Geometry Wars: Retro Evolved 2 - and since it will be making it’s Xbox Live Arcade appearance this coming Wednesday, I figured what better time to get a closer look at it than now.

So without further delay or introduction, I present to you Geometry Wars: Retro Evolved 2 - courtesy of the fine folks at GameTrailers.com.

Geometry Wars: Retro Evolved 2 will be released on July 30th, 2008 exclusively for the Xbox 360.

July 25th, 2008

MAMEUI .126.2 RELEASED

Following in the footsteps of the latest MAME update, MameUI v.126.2, the Windows GUI port of MAME v.126u2, is now available. The same advice I gave about the latest build of MAME applies to this version of MameUI as well.

As you may or may not already know, MameUI was previously known as MAME32. The emulator's name has been changed as it is now available in both 32 and 64 bit versions (as MameUI32 and MameUI64 respectively). Please be sure to download the correct version for your CPU.

July 25th, 2008

MAME V.126U2 RELEASED

It just wouldn't feel right for a week to pass without the release of an update for the Multiple Arcade Machine Emulator - so without further delay, please be advised that MAME v126u2 is now available for download. As with most interim updates, this one focuses on bug fixes, driver updates and background changes - so unless you've been having difficulties with your current installation, I’d recommend holding off on upgrading until the next full release.

Those of you interested in testing this build for the dev team should download the update and then head on over to MAME Testers to find out how to get started.

The updated emulator files can be found at the official MAME development page at Mamedev.org. You can Click here to see the full list of what’s new in this update.

  • MAMEDev - Official site of the MAME development team
July 24th, 2008

PLAYSTATION STORE: 1942: JOINT STRIKE

PlayStation 3 owners can now get in on the classic arcade style fun of 1942: Joint Strike too! Yup, as promised, 1942: Joint Strike has made it's scheduled appearance in the PlayStation Store.

"Based on the popular arcade series, 1942: Joint Strike combines classic top-down shooting with amazing 3D HD graphics. Maneuver aircraft carriers to take on waves of enemy fire and face off with huge enemy bosses. Recruit a wing man locally or online to employ Joint Strike attacks, combining firepower into one explosive barrage. With a whole new arsenal, prepare to rejoin the battle." - PlayStation Store

The game is priced at $9.99 and, unfortunately, no demo is currently available.

July 23rd, 2008

XBOX LIVE ARCADE WEDNESDAYS - 1942: JOINT STRIKE & GO! GO! BREAK STEADY

Okay, I'll admit it, I'm excited - I really am looking forward to 1942: Joint Strike this week (pleeeease don't suck). Yes, it's Xbox Live Arcade time again and we've got another twin billing this week with both the aforementioned title and Go! Go! Break Steady hitting the Live Marketplace.

1942: Joint Strike is a remake of Capcom's classic arcade title 1942 in which the player(s) fly sorties against World War II era ships. I won't go into how bizarre it must seem for a Japanese company to make a game about allied aircraft fighting WWII in the pacific - especially not one designed to be sold overseas (all I'm saying is if you've ever seen the original opening to Wing Arms on the Sega Saturn, you know what a jaw dropper it was). What I will say is that this one takes place in an "alternate timeline", so all bets are off on what enemy you'll be fighting.

The point here is that we've got a shooter with one heck of a pedigree coming to market, and while I still suggest you try the game before you lay out the 800 points ($10) for it, I'll also freely admit that I have very high hopes for the title.

Title: 1942: Joint Strike
Developer: Backbone Entertainment
Publisher: Capcom
Genre: Xbox Live Arcade
Release Date: 7/23/08
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E10 (Everyone 10+) - Fantasy Violence
Demo?: Yes

From the Xbox.com product description;

"In a parallel world reminiscent of our own WW II era, pilots take to the skies with stylized aircraft carriers and devastating weaponry. Inspired by the popular eighties arcade series, 1942: Joint Strike combines classic top-down vertical shooting with updated 3-D HD graphics.

Take on massive waves of incoming enemies while dodging explosions and missiles, as you face off with huge enemy bosses in death-defying dogfights. Recruit a wingman locally or online to pull off new "Joint Strike" attacks, combining the powers of both aircraft in one explosive barrage. With new weapons and power-ups in your arsenal, prepare to rejoin the battle!

  • Updated classic: Experience classic arcade style gameplay with 3-D hi-def graphics.
  • Co-op play: Team up for new Joint Strike attacks, weapons, and power ups. Use your wingman for two-player local or online missions." - Xbox.com

The other release this week is Go! Go! Break Steady - a music/rhythm game that I know nothing about and can't find the least bit of enthusiasm for. So try the demo and decide for yourself. Bleargh.

Title: Go! Go! Break Steady
Developer: Little Boy Games
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 7/23/08
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Take on DJ Scruffy and the Beatniks in this combination rhythm and puzzle game. Featuring original gameplay, a unique visual style, and six amazing characters breakdancing to 20 finger-tapping songs, Go! Go! Break Steady is the ultimate hybrid of two popular and challenging genres. Will Hydro and his "All City Crew" become the Break Steady Tournament Champs and take home the most prizes? The answer depends on your own rhythm and smarts. Play it solo, team up with your friends, or play online to see who has the real Break Steady "skillz!"

  • Innovative game: This original game combines the best of the music and puzzle game genres.
  • Music and dance: The game features a unique visual style with characters break dancing to the beats of twenty new songs.
  • Multiplayer: Enjoy both multiplayer versus and cooperative local and multiplayer modes.
  • Independent design: The game is the debut title from Vancouver-based independent game studio Little Boy Games." - Xbox.com

As for last week's Live Arcade releases, I found Double D Dodgeball to be Double D Disappointing - there's just not much fun to be had there. I also totally avoided Coffeetime Crosswords for the reasons I put forth in last week's Live Arcade post on the subject.

July 22nd, 2008

LAZY DAY TRAILERS: GEARS OF WAR 2 - E3 2008

You had to know it was coming - given my love for the original, the fact that at some point right after E3 I’d have to talk about Gears of War 2 was virtually a lock. Now, before I start talking about Gears of War 2, there’s something I feel really needs to be said about the first game. A lot of people trashed both the story and voice acting in Gears - but other than the over-the-top performance given by Jamie Alcroft as Colonel Hoffman, I really didn’t have a problem with any of it - in fact, I liked it.

I loved the fact that the game was told from the perspective of the grunts in the field - and that Epic didn’t feel the need to hit us with the comic book cliche of everyone explaining their past. I understood the fact that Marcus and Dom had known each other for ages, and that there was no need to discuss the past. Further, the kept it pretty quiet as they faced the horrors of the battle. I don’t know about you, but somehow I don’t think the average person fighting near insurmountable odds is going to really spend the time to wax poetic about the meaning of life and death.

In other words, when Marcus simply replies "I saw it - wish I hadn’t" when asked if he had noticed something moving in the darkness at early on in "Downpour". the line struck me as not just gallows humor, but something you could actually see someone in that situation saying. From Baird’s constant bitching to Marcus’ fatalism, the characters just come off as everyday people in extraordinary circumstances - and that makes them believable. I really do hope that Epic keeps that feel in this next installment of the series.

Finally, before we get to our videos, I have to say one other thing - I’ve got a bad feeling about Dom’s chances of getting through Gears 2 in one piece. In the first two teasers for the game, there have been hints that Dom may not be making it to the next game. If you’re not sure what I’m talking about, our first video is the teaser trailer for the game shown at E3 2008 - you’ll notice that Dom is separated from the rest of the COG soldiers and, at the very least, badly injured. The fact that Marcus leaves him with his gun in a move reminiscent of most films where the dying guy holds up the rear, and you’ll begin to understand where that feeling is coming from.

With all of that out of the way, enjoy these four E3 08 Gears of War 2 videos from GameTrailers.com.

Gears of War will be released on November 7th, 2008 exclusively for the Xbox 360.

July 21st, 2008

THIS WEEK’S RELEASES: JULY 21ST - JULY 27TH

Okay, it's going to be another bad week for retail, as there's really nothing exciting hitting stores over the next seven days. In fact, aside from a few remakes, it's looking pretty grim overall. Luckily, it's all but been confirmed that one of those remakes is Capcom's 1942: Joint Strike.

I don't know about you guys, but there are a few arcade-style titles that I look at and just think "wow, this is where arcades would be right now if they hadn't all but gone extinct." Upcoming titles like Geometry Wars Retro Evolved 2, Galaga Legions and, of course, 1942: Joint Strike should continue that trend and uphold the ancient honor of the arcade. Naturally, that means that 1942: Joint Stike is getting the early nod as my pick of the week

The rest of the E3 week releases;

  • 1701 A.D. Gold Edition  (PC) - 7/21/2008
  • 1942: Joint Strike (360 - XBLA) - 7/23/2008
  • 1942: Joint Strike (PS3 - PSN) - 7/23/2008
  • Baseball Mogul 2009 (PC) - 7/21/2008
  • City Life 2008 Edition (PC) - 7/21/2008
  • Code Lyoko: Quest for Infinity  (PSP) - 7/21/2008
  • Fate: Undiscovered Realms (PC) - 7/22/2008
  • Final Fantasy IV  (DS) - 7/21/2008
  • Hunting Unlimited 2009 (PC) - 7/21/2008
  • Izuna 2: The Unemployed Ninja Returns (DS) - 7/22/2008
  • Mummy: Tomb of the Dragon Emperor  (DS) - 7/22/2008
  • Mummy: Tomb of the Dragon Emperor  (PS2) - 7/22/2008
  • Mummy: Tomb of the Dragon Emperor  (WII) - 7/22/2008
  • Nancy Drew: Clue Bender Society  (DS) - 7/23/2008
  • New International Track & Field  (DS) - 7/22/2008
  • Order Up  (WII) - 7/22/2008
  • SNK Arcade Classics V.1  (WII) - 7/22/2008

Please keep in mind these are only estimated release dates and could change at any time.

July 20th, 2008

E3 2008: AN OUTSIDER’S REVIEW

So, E3 '08 has come and gone - and what did we learn? Well, for one thing, we learned that the event really is a shadow of it's former self. While last year, there was still some of that old excitement attached to the event, I think just about everyone who followed the coverage this year will agree - it just wasn't that exciting.

Now, I've heard a lot of the arguments, and yes, I'm sure that holding E3 in July was one of the factors behind the lackluster showing - it's hard to generate excitement when you don't have anything to say that hasn't already been said. However, while the show was originally designed for the industry and retailers, over the years it grew to include a lot of the general public who found their way in - and that was actually to the show's advantage. What we're seeing now is what the show would be like when only held for the industry and a few other insiders. It's become a board meeting with a little extra panache. 

While that may be what the ESA and it's member companies wanted, I don't think they've realized what else that means. While it certainly is cheaper, by making it dull, by excluding the people who genuinely get excited about this kind of thing and by excluding the front line retail sales force, they've pretty much also killed much of the enthusiasm the public felt over E3's announcements. As it was, I actually had to remind several of my friends that it actually was E3 week…

Look at the last two sets of press conferences - in both 2007 and 2008, the audiences were deadly quiet - because as members of the media and industry insiders, nothing announced was really new to them, nor did many of them genuinely even care about their competitors products.

Now you can say "So?", but human nature is such that when we draw cues from our surroundings. In the past, when E3 was more a spectacle than an excuse for businessmen to get away from their kids, many of the games shown off would have met thunderous applause - which subconsciously makes us excited too. Now when that dead silence at a press briefing hits, we really just think "meh". Despite the cost of the old E3, I really do wonder how much more effective it was than other forms of advertising. If the old saying that you only get once chance to make a first impression is right, then as a marketer, which would you rather have - 200 30 second spots across various networks where those who may or may not even be interested in your product are watching, or one 30 second spot where you're guaranteed to be speaking directly to your customer base while they're already excited? Yeah. That's what I thought too.

Anyway, it's time to talk about the big three and their press briefings - you've (I hope) read our breakdown of each presser, seen them on your own or read about them, so that you have some frame of reference to work with here. If not, you may not be able to truly understand how underwhelming this year seemed to be.

Microsoft Press Briefing

Microsoft managed to put on the best show of the big three, because their show was still someone geared towards those who would be watching at home. They focused, for the most part, on their upcoming games by showing live demonstrations of the titles - all while managing to still one-up the competition at Sony with both the announcements of the partnership with Netflix and the announcement that Final Fantasy XIII would be coming to the 360. (I think the Mii-like 360 avatars didn't one-up anything -in fact, while I'm on the fence about most of the new dashboard improvements, I'm already hoping you can leave those avatars off and just stick with your old gamerpics.)

It wasn't all roses for Microsoft though, as the leak that a new Halo title from Bungie was supposed to be shown, but was left off the program at the last minute went over like a stick to a hornet's nest. In addition, I would have hoped that Microsoft had learned from last year's Rock Band demonstration debacle that singing on stage for extended periods of time never goes over well. I'm talking to you, Lips. People love to play along with music games, but let's face it, they're a drag to just watch other people play - especially if we're talking people who aren't particularly good at it. Next time, stick with just the trailer and skip the live exhibition, ok?

Finally, the "Bringing it Home" campaign on Xbox Live this year felt completely phoned in. Did anybody at Microsoft care about it this time around? I'm thinking not, and it showed. Throw us a bone, guys. Seriously.

Nintendo Press Briefing

Train wreck. Utter, complete and total train-wreck. I don't even think the most hardcore of the Nintendo faithful came out of this one happy. Before the briefing began, I joked that all Nintendo should really do is have their executives come out and roll around in piles of money. Well, that's basically what they did.

In a presentation that didn't just come off as a board meeting, but as a bad board meeting, Nintendo focused on how well their systems were doing while showing precious little of the games that are in the pipeline. Sure, Animal Crossing and WiiSports: Resort are sure to be big sellers, but where was that innovation that Satoru Iwata spoke about in his own introductory speech?

If the briefing would have just stayed dull, it would have been bad - but then came WiiMusic… Anything about how bad those live music game demonstrations of Microsoft's were these last two years instantly flew out the window when I finally got a chance to see the footage. How anyone could have thought this was a good idea to spend that much time showing is beyond me.

While I've said that I've stopped doubting Nintendo when it comes to their odd ideas because they've proved me wrong so many times before, I meant it - yet, I still have to say that WiiMusic, as I understand it, may rank right up there with the VirtualBoy as far as bad ideas come to fruition. It was utterly painful to watch, and I'm still not sure I get the point of the game… I mean, okay - you get 50 instruments that you play with a combination of the wiimote, nunchuck and balance board - but hitting notes on time or how you play the instruments has no bearing on the game? So… does this just mean that you jerk along spasmodically to a pre-recorded song and nothing you do has any effect? I don't think I need a Wii to do that on my own.

Finally, the WiiMotion add on, while giving the Wii much needed accuracy in tracking, seems to me to be something that should have been part of the Wii from day one. 

Sony Press Briefing

Sony took the middle road with their press briefing, neither going too high or too low. There certainly were high points, such as the reveal of MAG, but really, there were just too many times were Sony told us to wait. Guys, some of us have been waiting since November of 2006 - and save a few games, haven't seen much that makes that wait bearable. 

What happened to White Knight? Wipeout HD? The PlayStation Network games? Not to be cruel, but I would have been excited about all the time they spent on Resistance 2 if it weren't for the fact that Resistance: Fall of Man was so underwhelming. It's like shouting "We have a sequel to a mediocre game - and it's gonna be great!"

I also get the feeling that Sony was blindsided by the Microsoft / Netflix partnership announcement. It's kind of hard to get people excited about paying $6 for a movie rental when your competition just announced that not only do they still have their pay service, but for the $17 or so Netflix charges per month, can get free rentals from over 10,000 choices. Kudos to Sony for getting their video store going, but they still wound up looking like they were playing catch-up in the end.

So there you have it - the rundown from a completely forgettable E3 - and I'm not just saying that because I wasn't invited. Let's hope some of the other shows later this year can pick up the slack left from this one.

July 19th, 2008

XBOX 360 HAIL TO THE CHIMP DEMO NOW AVAILABLE

A demo of Wideload Games' Hail to the Chimp for the Xbox 360 is now available for download in Canada and The United States via the Xbox Live Marketplace. Approximate file size is 427MB.

Please note: As of late November, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

July 18th, 2008

XBOX LIVE ARCADE WEDNESDAYS SNEAK ATTACK - DOUBLE D DODGEBALL

Well now, this was unexpected… It looks like in all the excitement of E3, Microsoft forgot to announce that Double D Dodgeball was also debuting in the Xbox Live Arcade. Before you mistake this as a remake of the classic Technos arcade game Super Dodge Ball, be advised that the game looks and most likely plays nothing like that classic - if you're looking for that experience, allow me to suggest you try out Super Dodgeball Brawlers on the Nintendo DS. In other words, be sure to try the demo before laying out the required 800 points ($10) they're asking for on this one.

Remember gang, if you can dodge a wrench, you can dodge a ball.

Title: Double D Dodgeball
Developer: YUKE'S Co., Ltd.
Publisher: YUKE'S Company of America
Genre: Xbox Live Arcade
Release Date: 07/16/08
Console: Xbox 360
Players: 1-4 / 2-8 online
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Relive the good old days of playgrounds and coin-ops! Double D Dodgeball turns the classic childhood sport into a fast-paced, retro arcade experience. With frenetic eight person multiplayer action, grab seven of your friends and go four-on-four via Xbox LIVE to see which team has the ultimate bragging rights. Choose between a host of arcade-themed characters each with their own unique abilities. Select either East or West rule sets, switch up the playing surfaces, change the ball type, and more. No need to risk injury, just blast your friends from the comfort of your couch.

  • Eight-person multiplayer: Join online matches with up to seven friends and go four-on-four via Xbox LIVE for the ultimate bragging rights!
  • Frenetic dodgeball action: Select between small games of two-on-two, or open it up to six-on-six including four A.I. players for wild matches with balls flying everywhere.
  • East and West rules: Choose arenas featuring the tradional Western rules, or mix it up with the Eastern version where opponents throw at you from all sides!
  • Retro, arcade design: No need to check your pockets. Double D Dodgeball's classic look and feel will make you relive the old-school arcade days without the quarters.
  • Customizable teams: Mix and match your team from a host of different characters with special attributes such as power shots, super catching abilities, lightning-quick speed, and more.
  • Variable match options: Play on an icy or plasmic surface, increase or decrease the ball speed, or simply put an electrical charge on the baselines for a shocking new twist on the old-school sport." - Xbox.com
July 17th, 2008

MAMEUI .126.1 RELEASED

By now you've certainly surmised that a MameUI announcement usually follows a MAME update announcement - and you'd be right. MameUI, the Windows GUI port of the Multiple Arcade Machine Emulator, has now made the jump to v.126.1, incorporating all of the changes seen in the most recent build of it’s command line based parent. As always, the same advice I gave about the latest build of MAME applies to this version of MameUI as well.

As you may or may not already know, MameUI was previously known as MAME32. The emulator's name has been changed as it is now available in both 32 and 64 bit versions (as MameUI32 and MameUI64 respectively). Please be sure to download the correct version for your CPU.

July 17th, 2008

MAME V.126U1 RELEASED

Here it is gang, the first interim MAME release for v.126. The big news for MAME v.126u1 is that the cheat engine is getting a massive overhaul and has thus been deactivated for the time being. I'm sure that isn't going to cause an issue for any of you, because you don't cheat - right? RIGHT? 

Regardless of your status as a despicable cheater, I'm going to advise that, as usual, unless you've been having problems with your current installation that you stick with version .126 proper for the time being.

Those of you interested in testing this build for the dev team should download the update and then head on over to MAME Testers to find out how to get started.

The updated emulator files can be found at the official MAME development page at Mamedev.org. You can Click here to see the full list of what’s new in this update.

  • MAMEDev - Official site of the MAME development team
July 16th, 2008

XBOX LIVE ARCADE WEDNESDAYS - COFFEETIME CROSSWORDS

Let's face it - it's no surprise Microsoft is just phoning in this week's Xbox Live Arcade release, what with all the E3 excitement going on. What we've got here with Coffeetime Crosswords is a strong contestant for the ranks of the disavowed… err delisted.

I really just don't get games like this - is anyone really thrilled at the prospect of doing crossword puzzles on their Xbox 360? I've got to think that it's just easier and more enjoyable to do them the old fashioned way. I mean, let's face it - even with the Xbox 360 Messenger Kit, entering the words is going to be annoying. Let's do us all a favor and just leave titles like this to pen and paper or the Nintendo DS. (That's not a shot at the DS, that's simply me saying that with the stylus and touch screen, games like this "work" on the DS)

Let's get this over with, shall we?

Title: Coffeetime Crosswords
Developer: Voltex, Inc.
Publisher: Konami Digital Entertainment, Inc.
Genre: Xbox Live Arcade
Release Date: 07/16/08
Console: Xbox 360
Players: 1 / 1-2 online
Full Game: 800 points ($10)
Rating: E (Everyone) - Alcohol & Tobacco Reference
Demo?: Yes

From the Xbox.com product description;

"Prepare for a true crossword challenge as you test your skills in Coffeetime Crosswords™. Try for the high score as you progress through more than 150 crosswords developed by Penny Press™. Play together with a friend in co-op mode and help each other solve the crosswords. Gather your wits, prepare yourself to be entertained, and challenge your crossword prowess.

  • Lots of quality puzzles: More than 150 crossword puzzles to test your wits have been crafted for all skill levels by the puzzle mavens at Penny Press.
  • Multiplayer: Team up with a friend in co-op mode and solve the puzzles together.
  • Achievements: Earn points for twelve new achievements." - Xbox.com

As for last week's Live Arcade releases, I never got a chance to try either game, so you're on your own this time. Sorry!

July 15th, 2008

E3 2008: SONY PRESS BRIEFING SUMMARY

Sony took their turn on the stage, finishing off the presentations of the big three and heralding the "official" opening of the show. While there were no huge surprises in their presentation, the newly announced MAG: Massive Action Game certainly has the potential to be a solid franchise for the company.

I'm guessing that the announcement of television and movie rentals over the PlayStation Network would have gone off much better had it not been overshadowed by Microsoft's announcement of a partnership with Netflix the day before.

There was still plenty to hear about, so let's not delay and take a quick look at what Sony announced earlier this afternoon - once more, please be advised that at this point, all I have to go by is the information from the liveblogs I followed, so I could wind up misconstruing some things;

Resistance 2 (PS3)

  • Attendees were treated to in-game footage of a battle that pitted the player against a massive monster.
  • 8 player co-op mode confirmed
  • 60 player multiplayer mode confirmed
  • Release window: 2008

LittleBigPlanet (PS3)

  • Will create a social networking style community
  • Will be heavy on user created content
  • Release window: October 2008

PlayStation 3 System

  • Will begin being sold in Latin America this year
  • The trophy system will be expanded further
  • An 80GB Core system will be hitting in September for $399.99

PlayStation 2 System

  • Price will remain $129.99
  • A LEGO Batman bundle will be coming that includes the following for $149.99
    • PlayStation 2 slimline
    • LEGO Batman
    • Justice League DVD movie
  • There will be more than 130 titles released for the PS2 this year - highlights include;
    • NCAA Football 09
    • Tiger Woods PGA Tour
    • Star Wars: The Force Unleashed
    • SingStar
    • Yakuza 2
    • Madden NFL 09
    • Mercenaries 2: World in Flames
    • LEGO Batman

PSP system

  • There will be a new Entertainment Pack Bundle - it will include;
    • PSP system - slimline
    • Ratchet & Clank: Size Matters
    • National Treasure 2 (UMD)
    • 1GB Memory Stick
    • Coupon for a free copy of Echochrome
    • Bundle priced at $199.99

PlayStation 3 Greatest Hits Series

  • Games to be priced at $29.99
  • Initial list of "greatest hits" titles
    • Resistance: Fall of Man
    • Motorstorm
    • Warhawk
    • Call of Duty 3
    • Fight Night Round 3
    • Need for Speed Carbon
    • Ninja Gaiden Sigma
    • Rainbow Six: Vegas
    • Assasin's Creed

PlayStation Network

  • By the Fall, all PSN users will use a combined login for Network services (PS3, PSP & PC)
  • Starting tonight, movie and tv show rentals and purchases will be available via the PlayStation Network
    • Movies will take about an hour to download in standard definition
    • $15 purchase price
    • $6 for HD rental
    • $4 for SD rental
  • Owners of both the PS3 and PSP will be able to share that purchased content between the two devices.
  • GranTurismo TV will be debuting with downloadable shows about the cars featured in the game.

Ratchet & Clank: Future - Quest for Booty (PS3)

  • This will either be a standalone title or an expansion to Ratchet & Clank: Future
  • This will be the first of lower priced content appearing in the PlayStation Network
  • Priced at $15.00

PlayStation Home

  • Still not ready for release
  • They will be expanding it's features to include more features.

Resistance: Revolution (PSP)

  • Third person shooter
  • Release window: Spring 2009

Upcoming PSP Games announced but not featured

  • Patapon 2
  • LocoRoco 2
  • Midnight Club: Los Angeles Remix
  • Star Wars: The Force Unleashed
  • Madden NFL 09
  • NBA 09
  • Super Stardust Portable (I may have just found all the reason I need to buy a PSP)
  • Batman: The Game
  • LEGO Batman
  • Buzz Master Quiz
  • Valkyria Chronicles 

DC Universe online

  • Create your own superheroes to fight alongside the DC Universe's heroes and villains.

God of War III (PS3)

  • Game officially announced
  • First teaser trailer released

Infamous (PS3)

  • Release window: Spring 2009

MAG: Massive Action Game (PS3)

  • Huge scale action game
  • 256 simultaneous players broken down into teams of 8
  • Set in the near future
  • long lasting campaigns

And that, as they say, is that. E3 is now in full swing, so be sure to stay tuned for breaking news and our "We're not invited" E3Outsider coverage!

July 15th, 2008

E3 2008: NINTENDO PRESS BRIEFING SUMMARY

Well gang, Nintendo has now shown us their cards for the coming year, and I've got to say that I'm a little surprised at the lackluster showing they put together. From what I read, it seems they spent a good deal of time going over the numbers (which, let's face it - are quite amazing, but make for a boring presentation) rather than showing off games on stage.

Now before the Nintendites in the audience lose their minds and claim I'm showing an anti-Nintendo bias, let me at least explain why I think they played it this way. You see, unlike the PlayStation 3 and Xbox 360, Wii games aren't just about the visuals - they involve motion as part of the experience. Motion is something that is very hard to convey from just watching or talking about something, so Nintendo probably feels that their strongest response is going to come from letting people play their games.

I will say this - from what I read, WiiMusic doesn't sound like something to build your presentation around - but then again, I'm not the guy the game is being made for - and Nintendo has proved me wrong pretty damn often when it comes to their unique plan.

Personally, I think just having Satoru Iwata, Reggie Fils-Aime and Shigeru Miyamoto come out and roll arounf in big piles of money would have said it all. Anyway, I'll try to sum up my feelings on each show once I get a chance to actually watch them in their entirety, but here are some of the more notable things going on at Nintendo;

As always, please remember that right now I'm just going by the announcements I read while following a few liveblogs - I could have misconstrued the way something works.

Shaun White Snowboarding (Wii)

  • Uses the Wii Balance Board
  • Release Window: Before the end of 2008

Animal Crossing: City Folk (Wii)

  • Will feature support for WiiSpeak - a microphone that site atop the sensor bar.
  • Game will be heavy on community features
  • Release Window: Before the end of 2008

Star Wars: Clone Wars (Wii)

  • This one appears to be a lightsaber fighting game
  • Naturally, you swing the Wiimote to simulate lightsaber combat
  • Release Window: Holiday 2008

Rayman Raving Rabbids TV Party (Wii)

  • Includes support for the Wii balance board
  • Release Window: Fall 2008

Call of Duty: World at War (Wii)

  • Uses the Wiimote to aim.

Guitar Hero On Tour: Decades (Wii)

  • Game announced - not many details to go on

Spore Creature Creatory (DS)

  • Will allow players to share creatures via WiFi

GTA: Chinatown Wars (DS)

  • Brand new Grand Theft Auto game
  • Takes place in current day Liberty City

WiiMotion (add on for Wiimote)

  • Will increase the sensitivity and accuracy of the Wiimote's motion tracking

Wii Sports Resort (Wii)

  • Another compilation of mini sports games for the Wii
    • Water Skiing
    • Fencing
    • Frisbie
    • Some kind of wood chopping
  • Game will apparently include the WiiMotion add-on
  • Release Window: Spring 2009

WiiMusic (Wii)

  • Use a combination of the Wiimote, Nunchuck and in some cases the balance board to play music.
  • Seems to be a more freeform approach to playing music than is seen in current music titles such as Rock Band and Guitar Hero.
  • Will feature 50 different instruments.

So there you have it - I expect we'll hear more on these games as individual members of the press get to go hands on with them and see what they're really all about.

July 14th, 2008

XBOX 360 TALES OF VESPERIA DEMO NOW AVAILABLE

A demo of Namco Bandai’s Tales of Vesperia is now available for download via the Xbox Live Marketplace. Approximate download size is 278MB.

Please note: As of November 2008, Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available until sometime next week.

July 14th, 2008

E3 2008: MICROSOFT PRESS BRIEFING SUMMARY

Okay, so Microsoft held their E3 '08 press briefing earlier today, and while I didn't get to liveblog it, I did manage to follow along on a few other sites.

I do ask you to keep in mind that I haven't seen the full video of the conference so far, and thus could be mistaken on a few points. Anyway - here's what you should know in the short term;

Fallout 3

  • Fallout 3 will be supporting a large chunk of downloadable content exclusively for the PC and Xbox 360.
  • Coming Fall 2008

Resident Evil 5

  • The game will feature online co-op 
  • Release Date: 3/13/2009

Fable II

  • The game is done. It's complete. No rushing this time.
  • Yes, the dog and co-op play are still part of the game.
  • Coming October 2008

Gears of War 2

  • New Weapons: Flail & Flamethrower
  • The game includes a 5 player co-op mode where you battle never-ending waves of Locust.
  • Release Date: 11/07/2008

Xbox 360 Dashboard Update

  • Yes, the rumors about a 3D interface are true.
  • The new dashboard will support customizable avatars.
  • Xbox Live Primetime - play game shows on Xbox Live for real prizes
  • You will be able to pre-load certain Xbox 360 games to the hard drive to reduce load times. (Optional feature)
  • Coming Fall 2008

Netflix Partnership

  • Netflix members will be able to access any of the companies "watch on demand" films over Xbox Live
  • You can form a party of up to 8 people and watch the movie together.
  • Coming Fall 2008

Xbox Live Arcade

  • Geometry Wars 2: Retro Evolved coming next month.
  • Portal: Still Alive - Some offshoot of Valve's Portal finds it's way exclusively to the Xbox 360
  • The original Viva Pinata will be coming to XBLA.
  • Galaga Legions confirmed as the first true sequel to the arcade classic. Think of it as Galaga gets the Pac-Man: CE treatment!

Grand Theft Auto IV

  • The first piece of exclusive downloadable content will be hitting Live late this year.

Banjo Kazooie: Nuts & Bolts

  • Does not apparently have anything to do with the rumors of a motion controller.

Viva Pinata: Trouble in Paradise

  • Will support the Xbox Live Vision Camera

Scene It! Box Office Smash

  • Movie trivia action - with avatar support.

You're in the Movies

  • Something that sounds a lot like "The Movies" on PC
  • Game will include the Vision camera. (I've got to assume there will also be a version without the camera for those who already have one)

Guitar Hero: World Tour

  • All recordings will be masters.
  • Xbox 360 owners will get early access to a R.E.M. track pack.
  • Van Halen and The Eagles have signed exclusive deals to appear on the franchise
  • Metallica's next album will see it's songs released simultaneouslyas Guitar Hero content.

Lips

  • Sounds like Microsoft's answer to SingStar.
  • Will allow players to rip songs from their iPod or Zune MP3 player.
  • Wireless microphone included.

Rock Band 2

Infinite Undiscovery

  • Coming 9/2/2008

The Last Remnant

  • Coming 11/20/2008

Star Ocean: The Last Hope

  • Coming Spring 2009

Final Fantasy XIII

  • Now confirmed to be releasing on the Xbox 360 in both North America and Europe on the same day as the PS3 version.

*whew* That was sure a mouthful. Stay tuned!

July 14th, 2008

XBOX 360 TOO HUMAN DEMO NOW AVAILABLE

A demo of Silicon Knights' Too Human for the Xbox 360 is now available for download in all regions except Japan via the Xbox Live Marketplace. Approximate file size is 1.09GB.

Please note: As of late November, it appears that Microsoft has re-instituted the one week wait before free content becomes available to Xbox Live Silver members. As such, if you're not an Xbox Live Gold member, this demo most likely won't be available for download until sometime next week.

July 14th, 2008

STATE OF THE SITE REPORT: E3 WEEK EDITION

Well, E3 is upon us once again and, like most of you, I'm drooling at the prospect of getting to see what the industry has in store for us over the coming year.

Unfortunately, there are a few slight changes to our program this year - nothing huge, but one fact that definitely requires mentioning. Unlike previous years, Microsoft will be holding their pre-show press briefing tomorrow afternoon instead of in tomorrow evening - which means that I'll be unable to offer the usual liveblog of the event.

Now, what that means is that I'll still be posting E3 news - in fact, the site should be busier than usual with updates, but those looking to follow along live from work or anywhere else where they can't watch the a feed of the briefing will need to head to another portal. Personally, I'd recommend Kotaku as their liveblogs are always a great read.

I'm a bit down about the prospect of missing the opportunity to do a liveblog, and for those of you who visit the site regularly, I feel I owe you at least some kind of explanation - even if you did somehow manage to get in without paying the cover. Due to scheduling conflicts between the show and my full-time (read: paying) job, I just don't have the available vacation time to take a few days off. That month where I was almost constantly sick ate up a lot of my time on the books, and as a result, it came down to choosing between taking E3 week off or taking time off to cover DigitalLife '08 later this year.

While DigitalLife may be a smaller show, it is one that I am invited to, is less covered by other news outlets and, most importantly, one where I am given the chance to actually speak with people in the industry in person. That gives it precedence in my book.

So, stay tuned for our E3 week coverage - the news may not hit as it breaks, but I'll be sure to keep you informed of the announcements and content released to the general public. It should be a fun ride.

July 14th, 2008

THIS WEEK’S RELEASES: JULY 14TH - JULY 20TH

Honestly - you didn't expect to see much released during E3 week, did you? Most companies know better than to release the fruits of their hard work during a week when everyone is riveted on the shiny toys we'll be playing over the coming year.

We do have one big title hitting this week, and that's Electronic Arts' NCAA Football 09 - you see, the people at EA know that this is a title you were either going to buy or ignore. There's really no middle ground here nor is there anything to be lost by releasing it now. The game has it's built in fan base, rarely stretches out of that niche and, quite frankly, doesn't need to. It's guaranteed sales.

Before you begin to argue, I'm not saying that there aren't people who skip a year or two and I'm not saying there aren't some people who may be picking it up for the first time - what I am saying is that for the most part, the general public knows whether or not they are into college football - those that are have been drooling with anticipation for weeks now, those that aren't don't care or are waiting for Madden 09.

Getting back on track, this fact (along with the weak release list) makes naming this week's pick a pretty easy task. NCAA Football, suit up!

  • NCAA Football 2009 (360, PS2, PS3, PSP & WII)
    • Another year, another college football game from Electronic Arts. As I mentioned above, you probably already know if you're going to buy or rent it, so anything I say here is pretty much pointless, isn't it?

The rest of the E3 week releases;

  • 1701 A.D. Gold Edition  (PC) - 7/17/2008
  • Code Lyoko: Quest for Infinity  (PSP) - 7/16/2008
  • Hunting Unlimited 2009  (PC) - 7/16/2008
  • Mister Slime  (DS) - 7/16/2008
  • Nancy Drew: Clue Bender Society  (DS) - 7/16/2008
  • Nancy Drew: Phantom of Venice  (PC) - 7/15/2008
  • NCAA Football 2009  (360) - 7/15/2008
  • NCAA Football 2009  (PS2) - 7/15/2008
  • NCAA Football 2009  (PS3) - 7/15/2008
  • NCAA Football 2009  (PSP) - 7/15/2008
  • NCAA Football 2009  (WII) - 7/15/2008
  • Rock Band Track Pack Volume 1 (WII) - 7/16/2008
  • Rock Band Track Pack Volume 1  (PS2) - 7/16/2008
  • Space Chimps  (360) - 7/16/2008
  • Space Chimps  (DS) - 7/16/2008
  • Space Chimps  (PC) - 7/15/2008
  • Space Chimps  (PS2) - 7/16/2008
  • Space Chimps  (WII) - 7/16/2008
  • We Love Golf! (WII) - 7/16/2008

Please keep in mind these are only estimated release dates and could change at any time.

July 13th, 2008

20GB XBOX 360 PRICE DROP TO $299.99

As has been shown across the 'net over the last two weeks, the price of the 20GB Xbox 360 Pro System has been dropped to $299.99 effective today. Seeing how the Arcade model hasn't dropped from it's $279.99 price point and a 60GB model will be debuting in August priced at the $349.99 point, I'm inclined to agree that this is just Microsoft getting rid of the existing 20GB system inventory the same way Sony cleared out a few of the early PlayStation 3 systems.

In other words, if you're willing to go with the 20GB hard drive, now is a great time to buy an Xbox 360 - if a 60GB hard drive for $50 more sounds good to you, then perhaps you should wait until August.

July 12th, 2008

FREE XBOX 360 AND PLAYSTATION 3 RAINBOW SIX VEGAS 2 FAN PACK

Somewhere along the way, I forgot to report this little gem - Ubisoft has released a free map pack for the Xbox 360 and PlayStation 3  versions of Rainbow Six Vegas 2. The Rainbow Six Vegas 2 Fan Pack contains three maps (Calypso Casino, Murdertown: Dark and CQB Training: Dark) as well as a host of feature upgrades.

"Introducing: The Fan Pack!

The Fan Pack includes an Update for the game and DLC (downloadable content). The first thing that may come to mind is: “Is this free?”  Yes it is, including the DLC. This pack will be available via Xbox Live Marketplace, PlayStation Network and ubi.com in July 2008.

*** Update Features ***

New Ranks
An additional 99 Elite Ranks have been added for bragging rights. For those of you who are already Elite, you may have noticed that your XP continued to accumulate while playing. Once you have the update, your XP will automatically be applied towards the new Elite ranks, so it is possible that you have already ranked up multiple times past Elite.

New A.C.E.S.
A total of 100 A.C.E.S. are available for each category: Marksman, CQB and Assault. Each A.C.E.S. level past 20 will reward you with 5000 XP that applies to your rank. For players who have already reached A.C.E.S. 20 and continued to collect A.C.E.S. points, you will be happy to know that the update will automatically advance you to the level you have earned. For example, if you have enough A.C.E.S. points to reach Marksman 25, you will automatically be at Marksman 25 and earn 25000 (5000 x 5) towards your next Rank.

Grenade Indicator
When you are within the damage radius of a Frag or Incendiary grenade, an indicator will appear on-screen telling you which direction it is. The indicator can show multiple grenades at once.

Weapons & Gadgets Balancing
Here are a couple of notes about Weapons and Gadgets:
• Explosion delay of the incendiary grenade has been increased
• Detonation speed of the C4 has been slightly increased
• Increased the damage of Sniper Rifles at long range
• Increased the base accuracy of the Light Machine Guns
• Adjusted the rate of fire for some of the Assault Rifles, Shotguns and an SMG
• Sped up the time it takes to zoom in & out with weapons, making it more responsive

To better clarify: the zoom for all firearms have been significantly sped-up and you can now fire DURING the zoom transition.

Respawns in Team Deathmatch – Host Option
An added host option has been added for Random Respawns. Random Respawns OFF will play like the classic Versus style where each team spawns in their designated Alpha or Bravo base. Random Respawns ON will have your players spawn randomly throughout the map after they die the first time.

Voice Chat – Host Option
Added as a host option for Player Match & System Link, players now have the option to talk to their team mates while dead.

Score in Deathmatch
Displayed on the bottom left of the HUD in Deathmatch, players can now see their score along with the top opponent’s score.

Team Leader - Spawn Change
Players now respawn next to the leader by default, unless players specifically choose to spawn back at the base.

Show Dead Players in Lobby
Players who no longer have lives remaining will now have a skull icon displayed next to their name in the pause menu.

Terrorist Hunt Spawning
Terrorists will no longer spawn right in front of you or behind you, or in a room you just cleared.

* * * * *

High Stakes Setting
High Stakes is a host option for every Versus mode that really pushes tactical gameplay to the next level. Here’s a detailed description of High Stakes:

Limited HUD (High Stakes)
The Radar is disabled. Enemies will not be visible on the Tactical Map (back button on 360/select button on PS3). Grenade indicator is disabled.

Health System (High Stakes)
Health regen is disabled. If you are shot and close to death, you’ll enter a visual state of critical health (screen turns monochromatic).

Cover System (High Stakes)
The cover system as been changed in High-Stakes mode to encourage players to peek instead of pop-n-shoot. The camera has been moved so your character cannot look past their cover unless they expose themselves around a corner.

Weapons & Gadgets (High Stakes)
Aim Assistance has been completely disabled. Bullet spread has also been increased when not zoomed-in (you will notice your crosshair indicators are much wider when not in zoom). Realistically, a person holding a gun would have better aim when zoomed-in than when he’s walking around. This encourages players to really take aim instead of run-n-gun. Also remember that the zoom time has been sped-up and you can now fire WHILE you zoom in and out. Players now have less ammunition (1 for each gadget you choose and less clips for your guns) so you really need to play conservatively and rely on precision use of ammo.

Kill Camera & Friendly Fire (High Stakes)
Kill Camera is always disabled and Friendly fire is always enabled.

*** DLC ***

THREE FREE MAPS
There are three maps included in the free DLC: Murdertown – Dark, CQB Training – Dark and best of all the much-requested fan favourite Calypso Casino! The three map layouts have not been changed. The re-lit “Dark maps” have a very eerie atmosphere, and may require players to use night vision to spot enemies. Calypso Casino returns with updated lighting and textures. The three maps are playable in all Versus modes and Terrorist Hunt.

This Fan Pack is dedicated to all of you in the Rainbow Six community. Everything in this update and DLC comes directly from you on the forums, private messages to us and even matches the team has played with you all online. We’d like to sincerely thank you for your continued support and feedback. See you online!" - Rainbow Six Vegas 2 website

The download is available in the Xbox Live Marketplace and PlayStation Store - enjoy the freebies all.

July 11th, 2008

PLAYSTATION 3 SIREN: BLOOD CURSE DEMO NOW AVAILABLE

A demo of Sony's Siren: Blood Curse for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 547MB.

"Enter the world of Siren: Blood Curse with this exciting demo. An American TV crew has arrived in Japan to film an expose on the legend of the “vanished village,” only to find themselves caught in a deadly series of events. Controlling seven different playable characters, the player must uncover the mystery behind the curse that grips the eerie village of Hanuda." - PlayStation Blog

July 11th, 2008

PLAYSTATION 3 CHRONICLES OF NARNIA: PRINCE CASPIAN DEMO NOW AVAILABLE

A demo of Disney Interactive’s The Chronicles of Narnia: Prince Caspian for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 564MB.

"The characters of C.S. Lewis’s timeless fantasy come to life in this newest installment of The Chronicles of Narnia series." - PlayStation Blog

July 11th, 2008

PLAYSTATION 3 WALL-E DEMO NOW AVAILABLE

A demo of THQ’s Wall-E for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 1.02GB.

"Make Space for infinite action, astronomical fun and a mission that’s out of this world in Disney Pixar’s WALL-E the video game." - PlayStation Blog

July 11th, 2008

PLAYSTATION 3 MONSTER MADNESS: GRAVE DANGER DEMO NOW AVAILABLE

A demo of Southpeak Games' Monster Madness: Grave Danger for the PlayStation 3 is now available for download via the PlayStation Store. Download size is approximately 707MB.

"Monster Madness: Grave Danger is a next-gen four player, top down shooter, with tongue and cheek horror game fun. FULL Online co-op play, 100 NEW items and weapon upgrades, 25 NEW Challenge Mode mini-games, 18 Adventure Mode campaign levels with co-op play, and 9 Multiplayer Maps with Free For All Deathmatch, Team Deathmatch, and Capture the Flag support for up to 12 players." - PlayStation Blog

July 10th, 2008

MAMEUI .126 RELEASED

MameUI, the Windows GUI port of the Multiple Arcade Machine Emulator, has now made the jump to v.126, incorporating all of the changes seen in the most recent build of it’s command line based parent. Please note: this is the same emulator previously known as MAME32, however it's name has been changed as the builds now come in both 32bit and 64bit flavors.

Check out the official MameUI page here for more details and the download links.

  • MameUI - Official home of MameUI

July 10th, 2008

MAME V.126 RELEASED

The latest version of the Multiple Arcade Machine Emulator is now available. Version 1.26 incorporates all of the changes made over the last series of interim updates. If you were having problems with anything in v.125, this new version may be the one for you.

The updated files can be found at the official MAME page at Mamedev.org. You can Click here to see the full list of what’s new in this release.

July 9th, 2008

XBOX LIVE ARCADE WEDNESDAYS: GOLF: TEE IT UP! & SCHIZOID

Xbox Live Arcade double features seem to becoming the norm once again, and this week is no exception to that trend. We've got Activision's Golf: Tee It Up! and the first XBLA game built with XNA Game Studio, Schizoid.

While I haven't had a chance to try it yet, Golf: Tee It Up! strikes me as a clone of Sony's Hot Shots Golf - something that certainly, should that initial impression turn out to be correct, is nothing to be ashamed of. However, since there's no guarantee of that being the case, I'd strongly suggest you download the demo before comitting to a purchase.

Title: Golf: Tee It Up!
Developer: Housemarque
Publisher: Activision
Genre: Xbox Live Arcade
Release Date: 7/09/08
Console: Xbox 360
Players: 1-4
Full Game: 800 points ($10)
Rating: E (Everyone)
Demo?: Yes

From the Xbox.com product description;

"Hit the sweet spot with Golf: Tee It Up! Pick up and play a few quick holes on your own or compete with friends in a full 18-hole multiplayer tournament. With zany customizable characters, both beginners and experienced golfers can easily join the fun on beautiful panoramic and challenging courses. Need that special touch for your hacked shot? With the unique Focus feature, read the green or control the ball's spin in flight to achieve amazing precision! A huge combination of game modes awaits including stroke, cup, or match play with local or multiplayer modes over Xbox LIVE®.

  • Lush panoramic courses: Tee it up on 36 unique holes in stunning locations, such as the Caribbean course set against a beautifully landscaped beach resort, or the Parkland course that twists around the majestic Scottish highlands.
  • Customizable golfers: Design your own zany character from an eclectic assortment of themed hair styles, clothing, footwear, and accessories.
  • Special Focus feature: With the unique Focus feature, read the green or control the ball's spin in flight to achieve amazing precision.
  • Multiplayer mode: Play with up to three other friends in local or Xbox LIVE versus and co-op multiplayer modes.
  • Future downloadable content: Download additional courses, clothing, and accessories to extend your golfing experience." - Xbox.com

The other release this week is Schizoid - the first game to appear in the Xbox Live Arcade that was built using Microsoft's XNA Game Studio. I'm a bit fuzzier on what to make of this one, besides the fact that it would seem to be a game really built more for multiplayer than single player action, where you must race to collect enemies of the same color as your ship while avoiding those of the opposite color.

By now, you should know what I'm going to say next - there will be a demo available for this one, so be sure to try it before you buy it.

Title: Schizoid
Developer: Torpex Games
Publisher: Microsoft
Genre: Xbox Live Arcade
Release Date: 7/09/08
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: E (Everyone) - Mild Fantasy Violence
Demo?: Yes

From the Xbox.com product description;

"Cooperative gameplay is redefined in the fast-paced and unique Schizoid! Control red and blue ships, ramming them into enemies of the same color to destroy them. But be careful, because if you hit the opposite color, you will be destroyed. Quick thinking and quicker reflexes help you seize victory, but sharp teamwork provides the best chance of earning gold medals along the way. Schizoid offers more than 120 levels of challenge, playable in either single-player or co-op mode, plus the brain-melting Uberschizoid hardcore mode, in which one player controls both ships!

  • Co-op gameplay to the max: No other multiplayer co-op game has such tight cooperative gameplay. The two players (or one player with a computer A.I. partner, or one player controlling both ships in Uberschizoid) must work together closely in order to defeat the hordes on each level.
  • Uberschizoid mode: For perhaps the most challenging and "brain-melting" challenge yet, try Uberschizoid Mode. Control both red and blue ships, matching them to each enemy color in order to succeed.
  • Tremendous graphics: The glowing, flashing, megabursting graphics add to the game's inherent chaos.
  • Xbox LIVE® play: Play co-op over Xbox LIVE and team up with players worldwide to see how far you can advance!" - Xbox.com

Not much to say about last week's Live Arcade releases - while Soul Calibur has certainly held up well since it's Dreamcast days, the lack of online multiplayer and the additional modes found in the Dreamcast port make this one feel a little weak when priced at 800 points - especially if you still have a working Dreamcast and copy of the game. Ultimately, If you really want to experience it's magic once more, and still have people to play with in person, it does warrant a look.

July 9th, 2008

PLAYSTATION 3 SYSTEM UPDATE 2.41 NOW AVAILABLE

Sony has finally gotten the bugs worked out of system update 2.40, and have made PlayStation 3 System Update 2.41 available. The update incorporates all the new features seen in 2.40 along with the fixes for the issues created by the same update.

Here are the pertinent details;

"The PLAYSTATION®3 system software version 2.41 (with 2.40) update includes the following:

    • Game
      • Displaying the XMB™ screen during gameplay
      • You can now access the XMB™ screen while playing PLAYSTATION®3 format software.
    • Network
      • Searching the Internet from the XMB™ screen
      • You can now perform an Internet search directly from the XMB™ screen.

Other new or revised features in version 2.41 (with 2.40):

    • Overall
      • You can now see the system clock on the XMB™ screen. The date and time that were set under [Settings] > [Date and Time] are displayed.
      • When using a keyboard, you can now clear the entire text entry field at once.
      • The Users icon is now displayed when you press the PS button for an operation that cannot be performed.
    • Users
      • You can now turn off the PS3™ system from the XMB™ screen using the [Turn Off System] option.
    • Settings
      • You can now set the PS3™ system to turn off automatically after updating the system software.
      • [Reassign Controllers] and [Controller Vibration Function] have been added as options under [Accessory Settings].
    • Photo
      • You can now print images from a playlist.
      • You can now sort items that are grouped in a folder by month or year using the
        [Film Date date down] or [Film Date date up] options.
    • Music
      • You can now use a mini-size control panel while playing music.
      • You can now play music content encoded in MP3 Surround format.*
        * MP3 Surround can only be used when playing music content in Linear PCM format.
    • Video
      • You can now use the [Frame Noise Reduction] and [Block Noise Reduction] settings for video content that is saved on the hard disk or storage media.
      • You can now play upscaled video content that is saved on the hard disk or storage media. When the video content is played, it is upscaled automatically to match the screen size.
      • Upscaling of Blu-ray Disc (BDAV) video content is now supported.
      • For DTS playback on DVD-Video and Blu-ray Disc media, DTS-ES and DTS 96/24 for DVD-Video and DTS-ES Matrix for Blu-ray Discs are now supported.*
        * "DTS" is a trademark of DTS Inc.
    • Game
      • The procedure for quitting PLAYSTATION®3 format software has been changed.
      • You can now collect trophies in games that support the trophy feature.
    • Network
      • [Search] has been added as an option in the browse mode menu of the Internet browser.
    • Friends
      • The number of Friends who can be added to a Friends list has been increased from 50 to 100.
      • The [Information] screen has been redesigned and renamed as [Profile]." - PlayStation.com

For more information about system update 2.41, please visit the PlayStation 3 System Update Page.

July 8th, 2008

FREE HALO 3 MULTIPLAYER MAP - COLD STORAGE

In case you weren't aware, yesterday was Bungie Day - and to celebrate it, Bungie and Microsoft decided to release a re-make of "Chill Out", one of the multiplayer maps from the original Halo, as a free download for Halo 3.

The updated map, "Cold Storage", takes the original Covenant styled look of Chill Out and gives it a Forerunner makeover while updating it in order to keep it competitive with the changes seen since the original game.

"We knew we wanted to explore something new with Cold Storage, and fairly early on the decision was made to go with Forerunner because at the time there weren’t many Forerunner maps being developed.  The concept of a Flood research facility was briefly touched on in Halo 2, and we thought this would be a good opportunity to take a fresh look at the idea.  We knew we wanted to keep it fairly sterile, with almost all of the color in the level coming from the lighting, and we wanted each section of the level to have a distinct feel so that there was never confusion as to where you were at any given time.  There was a lot of back and forth with Dorje, one of our concept artists, and he ended up giving us some fantastic pieces that really defined the final look of the level." - Mike Means, Bungie

For more information about Cold Storage, check out the map description and Cold Storage Q&A page over at Bungie.com. Enjoy!

July 7th, 2008

THIS WEEK’S RELEASES: JULY 7TH - JULY 13TH

Another quiet week dawns at retail - looks like the E3 dry spell is finally upon us. Not much to talk about here this week, but we do have what should turn out to be a worthy pick of the week…

I've made no secret on this website of my addiction to the Civilization series - while that addiction was at it's height during the reigns of Civ and Civ II, the series still has a strong hold on my attention. Into that addiction comes Sid Meier's Civilization Revolution, my pick of the week - and a game that harkens back to the earlier titles in the Civilization series.

Now, I've only played part of the demo so far, mainly because I'm so accustomed to playing the game with a mouse and keyboard that anything else just feels too alien, so I can't say for certain the game is going to do it's pedigree proud - especially considering some of the comments I've read on differing gaming sites regarding the lack of city building queues in early preview copies, but I can't help but think that this game could be an excellent introduction for the many who have wanted to try Civilization but have been turned off by the high learning curve of the most recent additions. I will say that the prospect of portable civilization via the Nintendo DS certainly has piqued my interest.

Anyway, here are this week's exciting other picks …

…and now, the rest of our short release list;

  • Beijing Olympics 2008 (360) - 7/9/2008
  • Beijing Olympics 2008 (PS3) - 7/9/2008
  • Carnival Games (DS) - 7/9/2008
  • Devil May Cry 4  (PC) - 7/9/2008
  • Final Fantasy Fables: Chocobo's Dungeon  (WII) - 7/8/2008
  • Purr Pals  (WII) - 7/11/2008
  • Sid Meier's Civilization Revolution  (360) - 7/9/2008
  • Sid Meier's Civilization Revolution  (DS) - 7/9/2008
  • Sid Meier's Civilization Revolution  (PS3) - 7/9/2008
  • Unreal Tournament III (360) - 7/8/2008
  • Wonder World Amusement Park  (WII) - 7/9/2008

Please keep in mind these are only estimated release dates and could change at any time.

July 6th, 2008

LAZY DAY TRAILERS: DIABLO III SMORGASBORD

Okay, I freely admit today’s post is a cop-out. I just spent the last few hours finishing off Metal Gear Solid 4 and originally planned on talking a bit about it - especially the way the game derails into an utterly complicated and contradictory mess towards the end, completely destroying any suspension of disbelief the player may have been feeling up until that point. That’s not to say it wasn’t a great game - it’s just that, without giving away too much in the way of spoilers, that at times I wanted to be able to kill someone just to shut them up. Hopefully we’ll get to talk a bit more about that later this week. (You have no idea how much I hate saying that over and over - oh to be young again)

Anyway, the point here is that because of how late this post is, I’m taking the easy route and hitting you with a barrage of Diablo III videos courtesy of GameTrailers.com. What you’ll see below are ten gameplay videos from an early build of the game featuring some of the special attacks used by both the Barbarian class and the Witch Doctor class. Enjoy!

No release date for Diablo III has been confirmed.

July 5th, 2008

FREE XBOX 360 AND PLAYSTATION 3 GUITAR HERO III TRACK - TOP GUN ANTHEM

To celebrate the Fourth of July, Activision has decided to release a free song to all Xbox 360 and PlayStation 3 Guitar Hero III owners. The track in question is the Top Gun Anthem from the movie Top Gun (duh!). 

Somehow I don't see this one as being used as a pickup line in a bar, but I'd still suggest you grab Goose and your guitar and get with the freebie. Enjoy all!

July 4th, 2008

MAMEUI .125.9 RELEASED

Following in the footsteps of the latest MAME update, MameUI v.125.9, the Windows GUI port of MAME v.125u9, is now available. The same advice I gave about the latest build of MAME applies to this version of MameUI as well.

As you may or may not already know, MameUI was previously known as MAME32. The emulator's name has been changed as it is now available in both 32 and 64 bit versions (as MameUI32 and MameUI64 respectively). Please be sure to download the correct version for your CPU.

July 4th, 2008

MAME V.125U9 RELEASED

While we were all making plans and prepping our grills for today, Version .125u9 of the Multiple Arcade Machine Emulator was made available for download. As with most interim updates, this one focuses on bug fixes, driver updates and background changes - so unless you've been having difficulties with your current installation, I’d recommend holding off on upgrading until the next full release.

Those of you interested in testing this build for the dev team should download the update and then head on over to MAME Testers to find out how to get started.

The updated emulator files can be found at the official MAME development page at Mamedev.org. You can Click here to see the full list of what’s new in this update.

May your Fourth of July be happy, safe and full of bbq'ed food!

  • MAMEDev - Official site of the MAME development team
July 3rd, 2008

SONY PULLS PLAYSTATION 3 SYSTEM UPDATE 2.40 OFFLINE

Just a quick note for those of you who may be wondering what happened to the PlayStation 3 System Update 2.40… While the update was released yesterday as planned, some PlayStation 3 owners reported that the update had caused some crashing and performance problems with their consoles.

As such, Sony has pulled version 2.40 and reverted back to the previous release, System Update v2.36, while they look into the problem. If you're currently one of the affected few, I'd probably suggest contacting Sony customer support, though I am hearing rumors that if they can't help you over the phone, that are advising that your console will have to come in for repairs - at a cost of $150 if your warranty has expired. I'm hoping that's a rumor, because to charge people for a repair caused by a bad firmware update is complete bullshit.

On a slightly brighter note, Kotaku has a post up that states that some people who found their console bricked after 2.40 have had success bringing their consoles back to life by removing the hard drive, formatting it via PC, reinserting it in the PS3 and reformatting it. Of course, that means you'll lose any content that is currently on the drive as well.

We'll be sure to keep you updated as any information becomes available. Hope not too many of you ran into this one.

July 2nd, 2008

XBOX LIVE ARCADE WEDNESDAYS - SOUL CALIBUR & WITS AND WAGERS DLC

It's a slightly odd Xbox Live Arcade double feature this week as we get one full game in Namco Bandai's Soul Calibur and one expansion in the form of 280 new questions for Wits and Wagers.

Now, I'm not going to lie… I once was a Soul Calibur junkie. In fact, in 1999 despite telling myself that in no way was I going to buy another Sega console at launch because of the bad taste both the Sega CD and Saturn left in my mouth, as soon as I saw that Soul Calibur was going to be a launch title, I plunked down my pre-order for the Dreamcast.

Many great gaming days with friends followed that, including many "ok, whoever gets to 100 wins first" versus mode multiplayer challenges. Yeah, it would be fair to say that with Soul Calibur alone, I more than got my money's worth out of the Dreamcast.

How well will Soul Calibur translate on the Xbox 360? I really don't know. Without mission mode or the expected addition of online multiplayer, there's not an overly compelling need for anyone with the original game to grab this one - especially with Soul Calibur 2 being backwards compatible and Soul Calibur 4 releasing at the end of this month.

My advice would be to give the demo a try and make up your own mind about whether this port is worth 800 points ($10) to you.

Title: Soul Calibur
Developer: Namco Bandai Games America
Publisher: Namco Bandai Games America
Genre: Xbox Live Arcade
Release Date: 7/02/08
Console: Xbox 360
Players: 1-2
Full Game: 800 points ($10)
Rating: T (Teen) - Animated Violence & Suggestive Themes
Demo?: Yes

From the Xbox.com product description;

"SoulCalibur®, the highest-rated console fighting game, has returned to the next generation! Sharpen your blades as you relive old grudges against classic adversaries in new high definition graphics. Prove your mettle against the world with a variety of leaderboards spanning every character and mode, or challenge a friend in local-play Versus mode.

  • Nineteen playable characters: All of your favorite fighters are back including Kilik, Ivy, Siegfried, Edge Master, Nightmare, and many more!
  • Eight modes of play: Try the different game modes including Story, Versus, and even Museum Mode that allows players to view artwork, character models, and animations.
  • Leaderboards galore: Compare stats in sixty leaderboards spanning across each character and mode.
  • High definition support: SoulCalibur has been given a whole new coat of beautiful paint to support HD resolutions up to 1080p." - Xbox.com

The other release this week is simply a new question pack for Wits and Wagers. You get some 280 new questions for 320 points ($4) - try to contain your excitement, ok?

Title: Wits & Wagers (DLC)
Developer: Hidden Path Entertainment
Publisher: Microsoft Game Studios
Genre: Xbox Live Arcade - Downloadable Content
Release Date: 7/02/08
Console: Xbox 360
Cost: 320 points ($4)
Rating: E (Everyone) (Original game)
Demo?: No (a demo of the original game is available)

Not much to say about last week's Live Arcade releases - mainly because I still don't have an Xbox 360 to try them on. The good news is it seems my console is being prepped for it's return from repair as we speak, so I'm keeping my fingers crossed that my 360 and I will be back in Liberty City real soon.

July 1st, 2008

SONY’S ERIC LEMPEL TALKS PLAYSTATION 3 SYSTEM UPDATE 2.40

With the highly anticipated 2.40 PlayStation 3 System Update scheduled to hit on Wednesday, Eric Lempel - Sony’s director of PlayStation Network operations, has put together two videos highlighting what users can expect to see in the update. Unless you’ve been living under a rock, or just don’t follow gaming news that closely, the main excitement comes from the ability to access the XMB from in-game and the addition of gamer trophies. Let’s take a look at the videos courtesy of GameTrailers.com, shall we?

Lempel has also posted an FAQ for the update at PlayStation Blog - you can check it out via the link below. As stated above, system update 2.40 is currently scheduled to go live on July 2nd, 2008.

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